Civil engineer turned game developer. 12 years of spatial design and structural thinking, now building games, crafting 3D art, and founding Puntu Studio.
I spent 12 years in civil engineering — designing buildings, hotels, and commercial showrooms across Pokhara, founding Sukalpa Engineering Consultancy in 2018. Projects like the BYD Showroom and Omoda & Jaecoo Showroom gave me a deep understanding of space, structure, and how people move through three-dimensional environments.
That understanding transfers directly into game development. I now apply it in Unity and Blender — building environments with architectural intent, not just aesthetic decoration. I'm completing my BSc (Hons) in Computing at Informatics College Pokhara (London Metropolitan University) and building Puntu Studio as my indie game publishing identity.
A mix of game projects, web applications, and hardware experiments — each one a step in the same direction.
A collection of 6 playable mini games built in Unity — my first published release as Puntu Studio. Includes 2D and 3D vacuum games, an interactive art gallery with original Blender models, a desert treasure hunt, zombie shooter, and a detective puzzle.
AI-powered gamified travel web app offering interactive route planning and destination discovery across Nepal. Integrated Groq AI for intelligent trip recommendations and real-time itinerary generation. Built as a team project — won 1st place at ICP Hackathon 2025.
A multiplayer remote-controlled table tennis game bridging physical hardware and cloud connectivity. Two players control physical ESP32 controllers; game state synchronizes in real-time over MQTT and displays through a WebSocket-based browser interface.
Full-featured e-commerce web app for IoT components. User authentication, product catalogue, cart system, and order management.
Static e-commerce web app for premium watch sales with a clean, responsive product showcase UI.
Final year project — a full Unity game — is currently in planning. Follow Puntu Studio for updates on upcoming releases.
12 years of structural design, construction supervision, and architectural drafting across Pokhara. This background is not a detour — it's the reason my 3D environments feel grounded.
Open to game dev internships, junior developer roles, 3D artist positions, and collaborations. Based in Pokhara, Nepal — available remotely.
smsb668@gmail.com